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Aminet 37
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Aminet 37 (2000)(Schatztruhe)[!][Jun 2000].iso
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dev
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basic
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Mildred.lha
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lha
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LandTest3.lha
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LandTest3.ascii
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1999-05-11
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7KB
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273 lines
WBStartup
#Width=320
#Height=240
MCPU Processor
Mc2pCPUmode Processor
Pic$="5Ms2.IFF"
Land$="Land17.iff"
Sky$="Sky9.iff" ; try 9, 10, 12, 16, 17, 19, 20, 21, 23, 24
#Objects=25 ;25;55;150;280;400
#ObjWidth=128 ;128;64;32;16;8
#ObjHeight=64 ;64;64;32;16;8
#StarsPerSpeed=15
MReserveShapes 500
InitBank 0,2880*60,$10002
CludgeBitMap 0,2880,60,8,Bank(0)
InitPalette 0,256
LoadBitMap 0,Land$,0
MReserveBitmaps 3
MBitmap 0,2880,60
MPlanar16ToBitmap 0,Bank(0)
MCludgeShape 0,16,27,MBitmapPtr(1120,0)
MBitmap 2,#Width,150
MBitmap 1,#Width+#ObjWidth,#Height+#ObjHeight+#ObjHeight
InitBank 0,#Width*#Height,$10002
CludgeBitMap 0,#Width,#Height,8,Bank(0)
Screen 0,0,0,#Width,#Height,8,0,"",0,0,0
Window 0,0,0,#Width,#Height,$100,"back",0,0
InitShape 0,16,1,2
WPointer 0
Menus Off
InitPalette 1,256
LoadBitMap 0,Pic$,1
For c=64+64+64 To 255
CopyColour 0,1,c,c
Next c
MReservec2pWindows 1
Mc2pWindow 0,#Width,#Height,#Width+#ObjWidth,#Width,#Height
s=1
For y=0 To 63 Step #ObjHeight
For x=0 To 127 Step #ObjWidth
If MShape(s,#ObjWidth,#ObjHeight)=0 Then End
For yy=y To y+#ObjHeight-1
For xx=x To x+#ObjWidth-1
MPlotShape xx MOD #ObjWidth, yy MOD #ObjHeight, Point(xx,yy)
Next xx
Next yy
MMakeCookie s
s+1
Next x
Next y
Cls 0
LoadBitMap 0,Sky$,0
For c=0 To 63
CopyColour 0,1,c,c
Next c
MPlanar16ToBitmap 2,Bank(0),#Width,150,#Width,#Height
NumberOfShapes.w=s-1
ShowPalette 1
NEWTYPE.xy
x.w
y.w
End NEWTYPE
Dim pos.xy(#Objects)
Dim pos2.xy(#Objects)
Dim direction.xy(#Objects)
For obj=1 To #Objects
pos(obj)\x=Rnd(2220-36)+16
pos(obj)\y=Rnd(#Height-100)+16+13
Repeat
direction(obj)\x=Rnd(8)-4
Until direction(obj)\x<>0
direction(obj)\y=Rnd(6)-3
Next obj
NEWTYPE.xyq
x.q
y.q
End NEWTYPE
Dim star1.xyq(#StarsPerSpeed)
Dim star2.xyq(#StarsPerSpeed)
Dim star3.xyq(#StarsPerSpeed)
Dim star4.xyq(#StarsPerSpeed)
Dim star5.xyq(#StarsPerSpeed)
For s=1 To #StarsPerSpeed
star1(s)\x=Rnd(319)
star1(s)\y=Rnd(120)
star2(s)\x=Rnd(319)
star2(s)\y=Rnd(100)
star3(s)\x=Rnd(319)
star3(s)\y=Rnd(80)
star4(s)\x=Rnd(319)
star4(s)\y=Rnd(60)
star5(s)\x=Rnd(319)
star5(s)\y=Rnd(40)
Next s
speedsetting.q=1 ; Global speed multiplier
xpos.q=0
xaccelerate.q=1*speedsetting
xmomentum.q=0
xairresistance.q=0.1*speedsetting
xmaxspeed.q=16*speedsetting
ypos.q=(#Height-69)/2
yaccelerate.q=0.7*speedsetting
ymomentum.q=0
ymaxspeed.q=8*speedsetting
ytopdampen.q=1.9
ybottomdampen.q=1.65
ygravity.q=0.15;*speedsetting
NEWTYPE.OffsetList
LineWidth.w
X1Offset.w
X2Offset.w
ModuloOffset.w
End NEWTYPE
Dim rows.OffsetList(47)
Dim rowsq.q(47)
cnt.l=0
MParticleFormat 0
MBitmapOrigin 1,#ObjWidth/2,#ObjHeight
MBitmapWrap 1,On
intcnt=0
SetInt 5
intcnt+1
End SetInt
ResetTimer
While Joyb(1)=0
jh=JHoriz(1)
jv=JVert(1)
xmomentum+(xaccelerate*jh)
ymomentum+(yaccelerate*jv)
ymomentum+ygravity
If xmomentum>0
xmomentum-xairresistance
If xmomentum<0 Then xmomentum=0
Else
xmomentum+xairresistance
If xmomentum>0 Then xmomentum=0
EndIf
If xmomentum>xmaxspeed Then xmomentum=xmaxspeed
If xmomentum<-xmaxspeed Then xmomentum=-xmaxspeed
If ymomentum>ymaxspeed Then ymomentum=ymaxspeed
If ymomentum<-ymaxspeed Then ymomentum=-ymaxspeed
xpos+xmomentum
ypos+ymomentum
If ypos<0
ymomentum=-ymomentum/ytopdampen
ypos=0
EndIf
If ypos>#Height-40
ymomentum=-ymomentum/ybottomdampen
ypos=#Height-40
EndIf
If xpos<0 Then xpos+2240
If xpos>=2240 Then xpos-2240
cnt+1
; MBitmapClip 1,0,0,#Width,#Height-60-32,On
; MCls 192;0
; MBitmapClip 1,Off
MBlockScroll 0,0,#Width,#Height-60-32,0,0,2
c=193
MBoxF 0,#Height-60-32,319,#Height-61-14,192
For yy=#Height-75 To #Height-61
MBoxF 0,yy,319,yy,c
c+1
Next yy
xx.q=xpos/7
For b=1 To 8
MBoxF 320-xx,#Height-62,320-xx+3,#Height-61,220
xx+40
If xx>319 Then xx-320
Next b
MDrawingMode MAddMode
MBoxF 139,#Height-92,180,#Height-61,5
MBox 139,#Height-92,180,#Height-61,7
MDrawingMode MColourMode
MAddXYToParticlesQ &star1(1)\x,#StarsPerSpeed,-(xmomentum/60),0
MAddXYToParticlesQ &star2(1)\x,#StarsPerSpeed,-(xmomentum/50),0
MAddXYToParticlesQ &star3(1)\x,#StarsPerSpeed,-(xmomentum/40),0
MAddXYToParticlesQ &star4(1)\x,#StarsPerSpeed,-(xmomentum/30),0
MAddXYToParticlesQ &star5(1)\x,#StarsPerSpeed,-(xmomentum/20),0
MParticleFormat -1
MBitmapClip 1,On
MWrapXParticles &star1(1)\x,#StarsPerSpeed
MWrapXParticles &star2(1)\x,#StarsPerSpeed
MWrapXParticles &star3(1)\x,#StarsPerSpeed
MWrapXParticles &star4(1)\x,#StarsPerSpeed
MWrapXParticles &star5(1)\x,#StarsPerSpeed
MBitmapClip 1,Off
MPlotParticles &star1(1)\x,#StarsPerSpeed,192+14-Rnd(12)
MPlotParticles &star2(1)\x,#StarsPerSpeed,192+20-Rnd(12)
MPlotParticles &star3(1)\x,#StarsPerSpeed,192+26-Rnd(12)
MPlotParticles &star4(1)\x,#StarsPerSpeed,192+32-Rnd(12)
MPlotParticles &star5(1)\x,#StarsPerSpeed,192+38-Rnd(12)
MParticleFormat 0
MScroll 160+xpos,47,#Width,13,0,#Height-13,0
mult.q=1.0
width.q=2240
widthadd.q=(2240-320)/47
For yy=46 To 0 Step -1
rowsq(yy)=1280-(width LSR 1)+(xpos*mult) ; 1280=1120+320-160
width-widthadd
mult-0.01825
;mult=width/2240
Next yy
rows(0)\LineWidth=320,Int(rowsq(0)),0,0
For yy=1 To 46
rows(yy)\LineWidth=320,Int(rowsq(yy))-Int(rowsq(yy-1)),0,0
Next yy
MScroll 0,0,320,47,0,#Height-60,0,&rows(0)\LineWidth
MAddToParticles &pos(1)\x,#Objects,&direction(1)\x
For obj=1 To #Objects
If pos(obj)\x<0 Then pos(obj)\x+2240
If pos(obj)\x>=2240 Then pos(obj)\x-2240
If pos(obj)\y<8 OR pos(obj)\y>#Height-16-#ObjHeight Then direction(obj)\y=-direction(obj)\y
Next obj
For obj=1 To #Objects
pos2(obj)\x=pos(obj)\x/7
pos2(obj)\y=#Height-92+(pos(obj)\y/7)
Next obj
MAddXYToParticles &pos2(1)\x,#Objects,320-(xpos/7)-180,0
MBitmapClip 1,0,0,#Width,#Height,On
MWrapXParticles &pos2(1)\x,#Objects
MBitmapClip 1,Off
; MPlotParticles &pos2(1)\x,#Objects,255
ww=(#ObjWidth/7);-1
hh=(#ObjHeight/7);-1
; MDrawingMode MAddMode
For p=1 To #Objects
; MBoxF pos2(p)\x,pos2(p)\y,pos2(p)\x+ww,pos2(p)\y+hh,240+Rnd(15);10
MZoomShapeToBitmap 3,3,7,7,pos2(p)\x,pos2(p)\y,ww,hh,False,(p MOD NumberOfShapes)+1
Next p
MDrawingMode MColourMode
MPlot 160,#Height-91+(ypos/7),40
MPlot 160,#Height-90+(ypos/7),40
For obj=1 To #Objects
If pos(obj)\x>xpos-#ObjWidth AND pos(obj)\x<xpos+#Width;-#ObjWidth+#ObjWidth
MBlit (obj MOD NumberOfShapes)+1,pos(obj)\x-xpos,pos(obj)\y
EndIf
Next obj
MBlit 0,152,ypos
Mc2p Bank(0)
; If intcnt<2 Then VWait Else intcnt=0 ; only wait for 25fps if faster
Wend
t=Timer
a.q=50.0/(t/cnt)
NPrint a
VWait 30
Repeat:Until Joyb(0)<>0 OR Joyb(1)<>0
End